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Bio
Andrew Paquette
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Andrew
Paquette was born in Minnesota, but has lived in many states
in the US, primarily New York, Maine, Arizona, and California. At about
the same time as he became very serious about Yoga, he started his career
as an editorial illustrator, working for clients like Time magazine, the
Atlantic Monthly, CBS Records, Turner Broadcasting, and the New York Times.
Later, he transitioned to being a comic book artist for Marvel, DC, and
Harris Comics. At Harris, he co-created the series Harsh Realm with James
Hudnall, and it was later turned into a TV series by Fox Television and
producer Chris Carter. In 1994, he started a new career as a video game
artist with EpicMegaGames (later known simply as Epic Games), from which
he branched out to working as a special effects artist in feature films
and then as an art director back in video games. He has contributed to
the films Space Jam, Spider-Man, Daredevil, Smilla's Sense of Snow, and
others. In video games, he has worked as an artist or art director on the
following titles: OMFII: Battlegrounds, Tyrian, Unreal, Parasite Eve, Xena
Warrior Princess, Scooby-Doo Night of a Hundred Frights, and Full Spectrum
Warrior. In 2002, he left Hollywood to paint landscapes of the American
Southwest. During the few years he did this, he had several one-man shows
at the Taos and LeKae Galleries in Scottsdale, Arizona.; Since then, he
has concentrated on teaching computer graphics and writing. He has written
2 textbooks on computer graphics for Springer/Verlag UK, and has just finished
his latest manuscript, a book about his many psychic dreams and related
experiences.
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